ARCADE EDITION
НАСТРОЙКИ
Геймпад подхватывается сам: крестовина или левый стик — движение, нижняя кнопка — действие, Start — пауза. Чтобы сменить клавишу, нажмите на неё в списке, потом нужную кнопку. Esc — отмена.
Тико
Привет, Диггер! Готов к новому приключению?
ВЫБОР РЕЖИМА
Движение: стрелки / WASD · Действие: Space · Пауза: P · Заново: R · Во весь экран: F · Меню: Esc
CREDITS & LICENCE
DIGGER HD
- Design and code
- Original implementation for this project. Deterministic simulation core, PixiJS v8 / WebGL renderer, 30-level campaign.
- Original game
- Inspired by Digger (Windmill Software, 1983). This is a clean-room reimplementation from reconstructed rules in
references/source/. No original code, data or art is used. - Art
- Every sprite, terrain tile and VFX frame is generated for this project by
tools/generate_assets.py. No third-party image files are bundled. Seeassets/PROVENANCE.md. - Audio
- All sound effects and music are synthesised at runtime with the Web Audio API. No sample libraries are bundled.
- Third-party software
- PixiJS (MIT), Vite (MIT), TypeScript (Apache-2.0), Playwright (Apache-2.0) - build and runtime dependencies only.
- Trademarks
- Digger and any related marks belong to their respective owners. This project is not affiliated with or endorsed by them.
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